icisi

International Conference on Information Systems and IoT ICISI’ 2016

Intelligent Systems and Applications
  • Information Systems Analysis and Specification
  • Telematics and Middleware Platforms
  • Service-Oriented Architectures
  • Steganography Technology
  • Supply-chain Management
  • Systems Development and Evaluation
  • Databases and Information Systems
  • Data Mining & Data warehouses
  • Document Analysis
  • Medical Image Analysis
  • Game Playing
  • Biomedical Applications
  • Mobile Network Security
  • Information Systems Analysis and Specification
  • Bioinformatics
  • Multi-agent Systems & Simulations
  • Natural Language Processing
  • Expert and Knowledge Based Systems
  • Signal and Digital Image Processing
  • Databases and Information Systems
  • Information Retrieval
  • IT Management & Development
  • Human-Computer Interaction
Infonomics and e-Technology
  • Infonomics
  • Information Visualization
  • Information Management
  • Information Quality
  • Technology-Enabled Information
  • e-Learning
  • e-Commerce
  • e-Business
  • e-Government
  • e-Society
  • System Design and Security for e-Services
  • Synchronizing e-Security
Internet Systems and Tools
  •  Internet Architectures
  •  Web and Internet Tools
  •  Web Design
  •  Web methodologies
  •  Internet based knowledge engineering
  •  Distributed computing environments
  •  Architectures for internet and intranets
  •  Java, Corba, XML
  •  Security Aspects
  •  Privacy
  •  Cryptology
  •  Mobile Internet
  •  Internet Search Technologies
  •  Optimization Techniques
  •  Protection and Security
  •  Privacy
  •  Fault Tolerance
  •  Internet Computing
  •  Parallel and Distributed Processing
  •  Java based Applications for Web
  •  Software Agents
  •  Expert Systems
  •  Knowledge-based Systems
  •  Computer Vision
Entertainment Systems
  •  Developing entertainment systems and applications
  •  Platforms for entertainment systems
  •  Speech technology & its usability for entertainment systems
  •  Networking requirements for entertainment systems
  •  Traffic generated by entertainment applications
  •  QoS/SLA on entertainment systems
  •  Reliability and high availability of entertainment systems
  •  Identify aspects in entertainment systems
  •  Real-time access to entertainment systems
  •  Customized access entertainment systems
  •  Navigation and entertainment systems
  •  Integration and interoperability aspects in entertainment systems
  •  Entertainment systems and applications
  •  Networking and system support for entertainment systems
  •  Wireless and mobile technologies for entertainment
  •  Wireless multimedia for entertainment
  •  Systems for music and movie distribution
  •  Games on mobile and resource-constrained devices
  •  Mobile video entertainment systems
  •  Car/flight/train entertainment systems
  •  Ubiquitous entertainment systems
  •  Interactive television
  •  Technologies for sport and entertainment
  •  WiFi wireless home entertainment systems
  •  Wearable technologies for entertainment
P2P Systems and Applications
  •  P2P architectures, techniques, paradigms
  •  P2P programming and data handling
  •  P2P security features
  •  Data and compute intensive applications
  •  P2P networks and protocols
  •  P2P management
  •  P2P Trust and reputation management
  •  Fault tolerance in P2P, quality of availability, accounting in P2P
  •  Self-adaptiveness in P2P overlay networks
  •  Self-configurable P2P systems
  •  Case studies, benchmarking
  •  Copyright and intellectual property,
  •  Electronic marketplace, Digital asset management and trading systems
  •  Platforms, environments, testbeds
Online Communications, Collaborative Systems, and Social Networks
  •  Theory, frameworks, mechanisms, and tools for online communication
  •  Methodologies and languages for on-line communications
  •  Web services and XML use for online communications
  •  Tools for assessing online work, distributed workload
  •  Shared business processes
  •  Collaborative groups and systems
  •  Theory and formalisms of group interactions
  •  Group synergy in cooperative networks
  •  Online gambling, gaming, children groups
  •  Identity features, risks, jurisdiction for online communications
  •  Specifics emergency and e-coaching on online communications
  •  B2B and B2E cooperation
  •  Privacy, identify, security on online communications
  •  Individual anonymity, group trust, and confidentiality on online groups
  •  Conflict, delegation, group selection
  •  Community costs in collaborative groups
  •  Building online social networks with popularity contexts, persuasion, etc.
  •  Technology support for collaborative systems
  •  Techniques, mechanisms, and platforms for remote cooperation
Social and Legal Aspect of Internet Computing
  •  Principles, theories, and challenges of legal and social aspects
  •  Strategies, modeling, and requirements engineering of legal and social aspects
  •  Architectures, implementations, and deployment consideration of legal and social aspects
  •  Cyber threats, emerging risks, systemic concerns, and emergency preparedness
  •  Social computing and lifestyle computing
  •  Service marketing and customer relationship management
  •  Market structures and emerging business models
  •  Emerging legal issues due to new computing environment
  •  File / information sharing networks and user behavior
  •  Knowledge modeling, management, and application
  •  Negotiation and contracting as well as contract monitoring and enforcement
  •  E-democracy, e-policy, and governance
  •  Legal and social ontologies
  •  Privacy and copyright in collaborative environments and social networks
  •  Intellectual property rights
  •  Trust, security, and privacy
  •  Counterfeit forensic
  •  Identity management and access control
  •  Security and privacy in location-based services